2018 | Publications

Journal Articles

Campbell, C.,  Roth, W-M., & Jornet, A. (2018). Collaborative design decision-making as social process. European Journal of Engineering Educationhttps://www.tandfonline.com/doi/full/10.1080/03043797.2018.1465028

Christidou, D. & Pierroux, P. (2018) Art, touch and meaning making: an analysis of multisensory interpretation in the museum. Museum Management and Curatorship, https://doi.org/10.1080/09647775.2018.1516561

Christidou, D. (2018). Art on the move: The role of joint attention in visitors' encounters with artworks. Learning, Culture and Social Interaction, 19, 1-10. https://doi.org/10.1016/j.lcsi.2018.03.008

de Sousa, F., Rasmussen, I., and Pierroux, P. (2018) Zombies and Ethical Theories: Exploring Transformational Play as a Framework for Teaching with Videogames. Learning, Culture and Social Interaction. https://doi.org/10.1016/j.lcsi.2018.04.011

Jornet, A. & Roth, W-M. (2018). Imagining design: Transitive and intransitive dimensions. Design Studies, 56,  28–53 https://doi.org/10.1016/j.destud.2018.02.002

Kersting, M., & Steier, R. (2018). Understanding Curved Spacetime. Science & Education, 1-31. https://link.springer.com/article/10.1007/s11191-018-9997-4

Silseth, K. (2018): Students’ everyday knowledge and experiences as resources in educational dialogues. Instructional Science, 46(2), 291–313. https://link.springer.com/article/10.1007/s11251-017-9429-x 

Silseth, K & Erstad, O. (2018): Connecting to the outside: Cultural resources teachers use when contextualizing instruction. Learning, Culture and Social Interaction. 17, 56-68. https://www.sciencedirect.com/science/article/pii/S2210656117301502

Singh, A.B., & Mørch, A.I. (2018). An Analysis of Participants' Experiences from the First International MOOC Offered at the University of Oslo. Nordic Journal of Digital Literacy, 13(1), pp. 40-64. URL

Tenenberg, J, Roth, W-M., Chinn, D.,  Jornet, A., Socha, D., & Walter, S. (2018). More Than the Code: Learning Rules of Rejection in Writing Programs. Communications of the ACM, 61(5), 66–71. https://cacm.acm.org/magazines/2018/5/227188-more-than-the-code/abstract

Wiig, C., Silseth, K. & Erstad, O. (2018): Creating intercontextuality in students       learning trajectories: Opportunities and difficulties. Language and Education, 32(1), 43-59. https://www.tandfonline.com/doi/abs/10.1080/09500782.2017.1367799

 

Chapters



Arnseth, H. C., Hanghøj, T. & Silseth, K. (2018): Games as Tools for Dialogic Teaching and Learning. In H. C. Arnseth, T. Hanghøj, T.D. Henriksen, M. Misfeldt, R. Ramberg &     S. Selander (Eds.) Games and Education: Designs in and for Learning. Leiden: Brill.

Furberg, A. & Silseth, K. (2018): Students’ everyday experiences as resources in whole-class  conversations. In Kay, J. and Luckin, R. (Eds.). Rethinking Learning in the Digital Age: Making the Learning Sciences Count, 13th International Conference of the Learning Sciences (ICLS) 2018, Volume 2 (pp. 989-992). London, UK: International Society of the Learning Sciences.

Mørch, A.I., Caruso, V., Hartley, M.D., & Ludlow, B.L. (2018). Creating Contexts for Collaborative Learning in a 3D Virtual World for Distance Education. In Y. Qian (ed.): Integrating Multi-User Virtual Environments in Modern Classrooms. IGI Global, Hershey, PA, pp. 137-164. URL

 

Published Jan. 21, 2018 8:50 PM - Last modified Sep. 20, 2019 1:09 PM