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Pierroux, Palmyre
(2023).
Det digitale i kunstformidling og kunstformidlerens praksis
.
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Pierroux, Palmyre & Domanchin, Morgane Barbara
(2023).
Design for student-centered learning spaces in Higher Education .
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Pierroux, Palmyre & Steier, Rolf
(2023).
Expert and non-expert narratives in a hybrid reality architecture exhibition.
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Pierroux, Palmyre & Steier, Rolf Erik Jorgenson
(2023).
Experts and novice narratives in a virtual architecture exhibition.
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Oswald, Emily; Esborg, Line & Pierroux, Palmyre
(2023).
Memes in memory institutions: Youth interests and literacies as encountered disruption in design-based cultural heritage work.
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Pierroux, Palmyre
(2022).
The Role of Authenticity in Museum Learning .
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Pierroux, Palmyre
(2021).
Museum. A Platform for Knowledge and Learning in the Digital Age.
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Pierroux, Palmyre
(2021).
Sharing Experience in a Virtual/Physical Exhibition.
Show summary
In museums today, screen-based interactions with curated content are increasingly part of the rich semiotic environments that mediate visitors’ meaning making. One result of this development is the introduction into gallery spaces of new modalities that engage multiple senses and invite new types of movement, gesture, discourse, and social interaction. How may studies of interactions in new museum ‘mediascapes’ contribute to multisensory and embodied perspectives on meaning making? In this talk, I reflect on how this question has been addressed in a recent design-based study of an immersive exhibition in a national architecture museum. This study explored how senses may be enhanced in virtual environments to “make sense” of architecture, and how visitors interacted to create joint attention and co-presence as they bodily moved through parallel realities (virtual/physical). The exhibition experiment was the outcome of an interdisciplinary university–museum research collaboration, involving partners with similar interests in how VR technologies may foster real multisensory, visuospatial experiences of architecture in a museum setting.
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Pierroux, Palmyre
(2021).
Citizen Science, Citizen Humanities: Fostering Cultural Citizenship in Museums .
Show summary
Museums are increasingly understood as part of the ecosystems in which people participate and learn, a role arguably expanded by new types of museum partnerships with community organizations and universities. In parallel with this development, research in citizen science and citizen humanities has highlighted the relevance of museums as institutions that foster cultural citizenship. This talk considers participatory practices in the museum sector in light of trends in citizen science and citizen humanities, presenting cases from my recent research.
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Oswald, Emily Christine & Pierroux, Palmyre
(2020).
Democratization in Cultural Heritage Research.
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Oswald, Emily Christine & Pierroux, Palmyre
(2020).
Memes and Critical Thinking: From cultural heritage research to classroom learning.
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Pierroux, Palmyre
(2020).
Making sense(s) in virtual environments: Multisensory and embodied museum experiences.
Show summary
In museums today, screen-based interactions with curated content are increasingly part of the rich semiotic environments that mediate visitors’ meaning making. One result of this development is the introduction into gallery spaces of new modalities that engage multiple senses and invite new types of movement, gesture, discourse, and social interaction. How may studies of interactions in new museum ‘mediascapes’ contribute to multisensory and embodied perspectives on meaning making? In this talk, I reflect on how this question has been addressed through our research in the past decade, focusing on a recent design-based study of an immersive exhibition in a national architecture museum. This study explored how senses may be enhanced in virtual environments to “make sense” of architecture. The exhibition experiment was the outcome of an interdisciplinary university–museum research collaboration, involving partners with similar interests in how VR technologies may foster real multisensory, visuospatial experiences of architecture in a museum setting.
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Pierroux, Palmyre
(2020).
Meaning Making in Museum Mediascapes. A sociocultural approach to the study of museum discourse
.
Show summary
In their aim to stay relevant for the communities and citizens they serve, museums are increasingly focused on creating greater opportunities for inclusion, participation, and meaning making. In this talk, I explore how such opportunities are constructed in museum 'mediascapes,' understood as the digital extension of a long tradition of experimentation with display and communication materials in museums.
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Pierroux, Palmyre; Steier, Rolf; Liu, Thomas; Qvale, Anne; Sauge, Birgitte & Rudi, Jøran
[Show all 7 contributors for this article]
(2019).
Virtual Reality Architecture Exhibitions: Means for Experimenting with Future Objects in Anticipation Studies.
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Oswald, Emily & Pierroux, Palmyre
(2019).
Constructing Reciprocity and Negotiating Collaboration in Citizen Science Projects.
Show summary
Studies of participation in citizen science projects have shown the need to design tasks that provide meaningful connections to volunteers’ previous knowledge and interests to foster motivation and engagement. This challenge is explored in greater depth in a pilot study in which a natural history museum recruited members of a botanical society to contribute to an online citizen science project. The qualitative study followed the museum staff and botanists as they negotiated the terms for collaboration on this boundary object. Through analysis of in-person and online interactions, the study identifies specific challenges and opportunities for fostering reciprocity.
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Steier, Rolf & Pierroux, Palmyre
(2019).
Mapping Mediated Interaction in Museums: VisiTracker tool for ethnographic observations of visitor groups.
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Pierroux, Palmyre & Pile Svåsand, Maria
(2018).
Digitaliseum.
[Business/trade/industry journal].
Museumsnytt.
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Pierroux, Palmyre
(2018).
Users and Infrastructures in Citizen Projects.
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Pierroux, Palmyre & Steier, Rolf
(2018).
Group Creativity in Early Adolescence: Relational and Material Aspects of Collaborative Interactions.
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Christidou, Dimitra & Pierroux, Palmyre
(2018).
Visitors’ Hands-on Encounters with Art: The role of touch in meaning making.
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Sauge, Birgitte; Pierroux, Palmyre & Steier, Rolf
(2018).
Skogen i huset. Utforskning av parallelle virkeligheter.
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Pierroux, Palmyre; Hetland, Per & Christidou, Dimitra
(2017).
Cultural Heritage Mediascapes.
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Pierroux, Palmyre
(2017).
Citizen Science/Citizen Humanities.
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Pierroux, Palmyre; Christidou, Dimitra & Qvale, Anne
(2017).
Hva ønsker vi å vite om publikum?
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Christidou, Dimitra; Qvale, Anne & Pierroux, Palmyre
(2017).
Visitracker: A Tool for Visitor Studies.
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Pierroux, Palmyre
(2017).
Analyzing Embodied Interpretation and Touch in a Sculpture Gallery: Multisensory Digital Curatorship as Experimental Practice.
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Pierroux, Palmyre
(2016).
Nasjonalmuseet får gode råd frå studentar.
[Newspaper].
UNIFORUM.
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Pierroux, Palmyre
(2016).
Kom nærmere og kjenn på skulpturen.
[Newspaper].
Stavanger Aftenblad.
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Pierroux, Palmyre
(2016).
Ut i kulturen: Håndspåleggelse.
[Radio].
Jostein Gjertsen, NRK Radio.
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Pierroux, Palmyre
(2016).
Cultural Heritage Mediascapes: Forskningsdesign.
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Pierroux, Palmyre
(2016).
Commercial Innovation - Building Collaborative Organizations and Partnerships.
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Pierroux, Palmyre
(2016).
Group creativity in adolescence: Relational, cognitive, and material aspects of collaborative interactions.
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Pierroux, Palmyre
(2016).
Creativity and Collaboration in Architectural Modeling.
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Pierroux, Palmyre; Steier, Rolf & Sauge, Birgitte
(2016).
Digital curation and expert practices in museums: A case study of archiving and exhibiting architectural design.
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Pierroux, Palmyre
(2016).
Visitracker: Et nytt verktøy til kvalitetssikring i museumspraksis.
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Krange, Ingeborg; Silseth, Kenneth & Pierroux, Palmyre
(2016).
Facilitating Students’ Conceptual Learning on Science Center Fieldtrips.
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Pierroux, Palmyre & Qvale, Anne
(2016).
Studying Group Interactions with Visitracker: A Design-Based Research-Practice Partnership.
Show summary
In this poster, we present 1) perspectives on value creation in the design-based researchpractice
partnership, 2) the theoretical and methodological framework for the Visitracker
design, 3) initial findings from studies of group interactions using Visitracker, and 4)
reflections on the insights interactional data may offer when triangulated with results from
tracking and timing data analysis (Moussouri & Roussos, 2015; Yalowitz & Bronnenkant,
2009).
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Pierroux, Palmyre
(2015).
Digitale formidlingsmedier og fremtidens museumspublikum.
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Pierroux, Palmyre
(2015).
Museums, Meaning Making and Mediascapes.
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de Sousa, Filipa; Rasmussen, Ingvill & Pierroux, Palmyre
(2015).
Teaching Ethics and Moral Reasoning Using Commercial Video Games in School.
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Pinto, Sylvia Raquel & Pierroux, Palmyre
(2015).
Developing an interactive tabletop application for ‘creative interpretation’ in art museums.
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Sanchez, Eric & Pierroux, Palmyre
(2015).
Gamifying the Museum: A Case for Teaching for Games Based Learning.
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Pierroux, Palmyre
(2014).
Museer som læringsarenaer: IKT og innovasjon i formidlingspraksis.
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Pierroux, Palmyre
(2014).
Digital innovasjon i kultursektoren.
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Pierroux, Palmyre & Steier, Rolf
(2014).
Embodied Interpretation: Gesture, Social Interaction and Meaning Making.
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Pierroux, Palmyre; Krange, Ingeborg; Silseth, Kenneth; Jornet, Alfredo & Arnseth, Hans Christian
(2014).
Field Trips to Science Museums: A Study of Students’ Sense-Making when Interacting with Exhibits.
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Pierroux, Palmyre
(2014).
Museer som læringsarenaer.
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Pierroux, Palmyre
(2014).
Formidling til fremtidens museumspublikum:Hvordan ser det ut og hva skal vi ta med?
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Smørdal, Ole; Nesnass, Richard; Pierroux, Palmyre & Sem, Idunn
(2014).
Snøkult: Designing a multitouch table for co-composition in an educational setting.
Show summary
Multi-touch tabletops have noteworthy and promising
affordances for co-composition as an activity in co-located
and collaborative learning. In this paper we describe the use
of co-composition as a guide in design of a multi-touch
application for a museum’s touring two-day workshop on
architecture.
The goal of the application is to support groups of students
(12-13 year olds) when they are creating, selecting,
organizing, and presenting digital representations (co-composition)
for an architectural workshop project.
The goals of the application are discussed in relation to
specific features in the user interface that we designed to
take advantage of a multi touch approach. We ask how
these features relate to co-composition and the pedagogical
aims we had for the touring workshop.
The features we envisioned would benefit from more well
known standards for gestures and user interface
components for multi-touch tables.
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Pierroux, Palmyre
(2013).
Meaning Making and Art Gallery Interactives.
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Pierroux, Palmyre
(2013).
Learning in Art Museums.
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Pierroux, Palmyre
(2013).
Integrating Social Media in Interpretive Activities in Art Museums.
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Pierroux, Palmyre
(2013).
Posing with Art: Researching and Designing for Performative Acts of Interpretation.
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Pierroux, Palmyre
(2013).
Research and Transforming Practices.
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Steier, Rolf & Pierroux, Palmyre
(2013).
Social Media and Interaction Design in Art Museums.
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Pierroux, Palmyre
(2013).
Formidling som forskningsfelt fra museologiske og pedagogiske perspektiver.
Kunst og kultur.
ISSN 0023-5415.
p. 116–117.
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Qvale, Anne & Pierroux, Palmyre
(2012).
Kunstmuseet som multimodal læringsarena.
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Pierroux, Palmyre
(2012).
Digital Media and Meaning Making in Contexts of Art and Cultural Heritage.
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Pierroux, Palmyre
(2012).
Museum Learning Research and Design at InterMedia, UiO.
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Andreassen, Ingvild Solberg & Pierroux, Palmyre
(2012).
"How do you know that?" A study of dialogues and communication practices at an archaeological excavation site.
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Pierroux, Palmyre
(2012).
Communication Interrupted: Textual Practices and Digital Interactives in Art Museums.
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Pierroux, Palmyre
(2011).
Poserer som Munch.
[Internet].
Afenposten TV.
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Pierroux, Palmyre
(2011).
Applying sociocultural perspectives in pedagogical design.
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Pierroux, Palmyre
(2011).
Munch and Multimodality. The use of analogue and digital text in exhibitions of Edvard Munch’s art.
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Pierroux, Palmyre
(2011).
Nyere metoder innen publikumsstudier.
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Pierroux, Palmyre
(2011).
Digital technologies and archaeological practices: A dialogical perspective.
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Pierroux, Palmyre
(2011).
Munch and Multimodality: A Research Collaboration between University and Museum.
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Pierroux, Palmyre; Smørdal, Ole & Birkeland, Anne
(2011).
Designing Learning Technologies for ‘The Budding Researcher’ in a Geological Exhibition.
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Pierroux, Palmyre
(2011).
Learning to Teach with Museums.
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Andreassen, Ingvild Solberg & Pierroux, Palmyre
(2010).
Archaeology and Learning Relocated: Designs Bridging Fieldwork and Classwork.
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Pierroux, Palmyre
(2010).
Forskning på bruk av sosiale medier i formidlingspraksis.
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Pierroux, Palmyre & Smørdal, Ole
(2010).
Designing Learning Trajectories with Interactive Tabletops.
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Pierroux, Palmyre
(2010).
Research on Learning in Art Museums.
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Pierroux, Palmyre
(2010).
IKT, læring og museumsbesøk.
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Pierroux, Palmyre
(2010).
Learning Trajectories with Interactive Tabletops: A Traveling Architecture Exhibition.
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Pierroux, Palmyre
(2010).
Communication Interrupted: A study of designed interventions in a national art museum.
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Pierroux, Palmyre
(2009).
Social Technologies, Virtual Environments,and Knowledge Practices in Museums.
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Pierroux, Palmyre
(2009).
The Role of Representations and Knowledge Practices in Museum Learning.
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Smørdal, Ole; Pierroux, Palmyre & Perritano, Anthony John
(2009).
Multi-touch tables across contexts.
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Pierroux, Palmyre
(2009).
Museums and Change: Perspectives on the transformative role of ICTs in museum practice.
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Pierroux, Palmyre
(2009).
Mening, læring og teknologibruk i kunstformidling.
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Pierroux, Palmyre; Stuedahl, Dagny & Andreassen, Ingvild Solberg
(2009).
CONTACT: Communicating Organizations in Networks of Art and Cultural Heritage Technologies.
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Pierroux, Palmyre
(2009).
Forskning på digitale formidlingsverktøy i kunstmuseer.
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Pierroux, Palmyre
(2009).
The logic of participation in museum learning designs.
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Pierroux, Palmyre; Sem, Idunn; Drevon, Thomas & Toussaint, Jeremy
(2008).
Gidder: Groups in Digital Dialogue.
Show summary
A research project that combines wiki, blog and mobile phone technologies to support high school students interpreting works of contemporary art across two settings, classroom and museum. The wiki and blog solutions were developed by InterMedia in the wiki platform 'Confluence,' in collaboration with Astrup Fearnley Museum.
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Pierroux, Palmyre
(2008).
What are they building in there? Contemporary challenges in design research.
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Pierroux, Palmyre
(2008).
Social Technologies and Knowledge Practices in National Art Museums.
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Pierroux, Palmyre
(2008).
Extending meaning from museum visits through the use of wikis and mobile blogging.
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Pierroux, Palmyre
(2008).
Sosiale programvarer, design og læring.
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Pierroux, Palmyre
(2008).
Mening, læring og dialog i møter med kunst.
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Pierroux, Palmyre
(2008).
Identity and Learning across Classroom and Museum Ecologies.
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Pierroux, Palmyre
(2008).
Multimodality and Learning Encounters with Art.
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Pierroux, Palmyre; Rasmussen, Ingvill; Lund, Andreas & Smørdal, Ole
(2008).
Supporting and Tracking Collective Cognition in Wikis (Symposium).
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Pierroux, Palmyre
(2007).
Gidder.
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Pierroux, Palmyre
(2007).
Groups in digital dialogues across classroom and museum settings.
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Pierroux, Palmyre
(2007).
Communicative Genres and Meaning Making: Analytical Approaches.
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Pierroux, Palmyre
(2007).
GIDDER Demo.
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Pierroux, Palmyre
(2007).
Mobility in Learning: Meaning Making Across Classroom and Museum Settings.
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Pierroux, Palmyre; Bannon, Liam; Kaptelinen, Victor; Walker, Kevin; Hall, Tony & Stuedahl, Dagny
(2007).
MUSTEL: Technology-Enhanced Learning in Museums.
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Biuso, Elena & Pierroux, Palmyre
(2020).
Rom, sted og tilstedeværelse i en virtuell arkitekturutstilling.
Universitetet i Oslo.
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Leister, Wolfgang; Tjøstheim, Ingvar; Joryd, Göran; de Brisis, Michel; Andersson, Jan Alfred & Heggelund, Håvard
[Show all 12 contributors for this article]
(2017).
VisitorEngagement: Final Project Report.
Norsk Regnesentral.
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Kittelsen, Siri & Pierroux, Palmyre
(2015).
Det er gøy, men du skal lære noe også! En kvalitativ studie om læring og engasjement i et vitensenter.
Universitetet i Oslo.
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Leister, Wolfgang; Tjøstheim, Ingvar; Joryd, Göran Kurt; Larssen, Andreas; Andersson, Jan Alfred & Bagle, Eyvind
[Show all 12 contributors for this article]
(2014).
VisitorEngagement D7.1: Description of Installations and Indicators.
Norsk Regnesentral.
Show summary
This research note is Deliverable VISITORENGAGEMENT D7.1, entitled “Science Centre Requirements Specification”. This note describes visitor studies at the science centres participating in the project, installations that are candidates to be used for research, criteria for classifying installations and visitors. This note also presents the VISITOR ENGAGEMENT Installation (VEI) profile that has been developed.
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Bannon, Liam; Pierroux, Palmyre; Kaptelinin, Victor; Walker, Kevin; Hall, Tony & Stuedahl, Dagny
(2007).
MUSTEL: Technology-Enhanced Learning in Museums.
Report for Kaleidoscope Network of Excellence.