Palmyre Pierroux

Professor, Head of Research
Image of Palmyre Pierroux
Norwegian version of this page
Mobile phone +47-45432464
Available hours By appointment
Username
Visiting address Helga Engs Hus 5th Floor Room 563

Research Interests

My research focuses on meaning making and knowledge practices in formal and informal learning contexts, including museums and citizen science / humanities activities. I frequently work with design-based methods and research-practice partnerships to explore how digital media and technologies are transforming learning and teaching in schools and museums, with a particular interest in art, science, architecture and design as disciplinary domains.

Degrees

Dr. Polit., Faculty of Educational Sciences, University of Oslo, 2006

Master of Arts, Art History, Art in Networks, University of Oslo, 1998

Bachelor of Applied Arts, Environmental Design, San Diego State University, 1983

Research Projects (selected)

2015–2019      Cultural Heritage Mediascapes: Innovation in Knowledge and Mediation Practices (The Research Council of Norway, KULMEDIA)

2009–2013      CONTACT: Communicating Organizations in Networks of Art and Cultural Heritage (The Research Council of Norway, VERDIKT)

2007–2008      GIDDER: Groups in Digital Dialogues (UiO Strategic Initiative)

Innovation Projects

2021–2023     Making Museums Relevant (UiO: SPARK Samfunnsinnovasjon)

2013–2015     Observe. Understanding Visitor Engagement (The Research Council of Norway, VERDIKT Innovate and UV/UiO strategic funding)

2010–2011      UiO 200: Geospiren at NHM (UiO Strategic Initiative)

Doctoral Supervision

Gro Skåland. Library Maker Spaces: Learning Trajectories and Digital Workshops

Emily Oswald. PA-KOW! Doing Participatory Knowledge Work in Museums and Archives. 

Filipa de Sousa. A Dialogic Approach to Game-Based Learning: The Role of the Teacher in Students’ Engagement with Ethics and Morality in Citizenship Education Using a Commercial Off-the-Shelf Videogame. 

Rolf Steier. Embodied Meaning Making and the Museum: Bodies, artifacts, and spaces in sociocultural approaches to museum learning and design. 

Teaching

I lecture at Master and PhD levels on methods in design-based research and interaction analysis; learning, creativity and innovation; and topics in CSCL. I teach in the following courses 'Communication, Design and Learning' master program:

PED 4501 Learning, Creativity and Innovation, PED 4505 Technology, learning practices and design, PED 4506 Analyse av sosiale og digitale interaksjonerPED 4540 Technology-enhanced learning: Principles and Tools

Watch a video about our collaboration with the University of Tennessee in the Museum Interaction Studies program, funded by SIU, or read about the program in Uniforum.

Tags: Informal learning, Digital learning environments

Publications

  • Oswald, Emily Christine; Esborg, Line & Pierroux, Palmyre (2022). Memes, youth and memory institutions. Information, Communication & Society. ISSN 1369-118X. doi: 10.1080/1369118X.2022.2131363. Full text in Research Archive
  • Pierroux, Palmyre; Steier, Rolf & Ludvigsen, Sten Runar (2022). Group Creativity in Adolescence: Relational, Material and Institutional Dimensions of Creative Collaboration. The Journal of the Learning Sciences. ISSN 1050-8406. doi: 10.1080/10508406.2022.2025813. Full text in Research Archive
  • Pierroux, Palmyre; Knutson, Karen & Crowley, Kevin (2021). Informal Learning in Museums. In Sawyer, Keith (Eds.), The Cambridge Handbook of the Learning Sciences . Cambridge University Press. ISSN 9781108840989.
  • Pierroux, Palmyre; Sauge, Birgitte & Steier, Rolf (2021). Exhibitions as a Collaborative Research Space for University-Museum Partnerships. In Achiam, Marianne; Haldrup, Michael & Drotner, Kirsten (Ed.), Experimental Museology. Institutions, Representations, Users.. Routledge. ISSN 9780367406776. p. 149–166.
  • Pierroux, Palmyre & Rudi, Jøran (2020). Teaching Composition with Digital Tools: A Domain-Specific Perspective. In Knutson, Karen; Okada, Takeshi & Crowley, Kevin (Ed.), Multidisciplinary Approaches to Art Learning and Creativity Fostering Artistic Exploration in Formal and Informal Settings. Routledge. ISSN 9780815361886. p. 124–145. doi: https:/doi.org/10.4324/9781351114035.
  • Skåland, Gro; Arnseth, Hans Christian & Pierroux, Palmyre (2020). Doing Inventing in the Library. Analyzing the Narrative Framing of Making in a Public Library Context. Education Sciences. ISSN 2227-7102. 10(6). doi: 10.3390/educsci10060158. Full text in Research Archive
  • Pierroux, Palmyre (2020). Citizen Science, Citizen Humanities: Relevance for Museum Research and Practice. In Hetland, Per; Pierroux, Palmyre & Esborg, Line (Ed.), A History of Participation in Museums and Archives. Traversing Citizen Science and Citizen Humanities. Routledge. ISSN 9780367186715. p. 281–296.
  • Pierroux, Palmyre; Bäckström, Mattias; Brenna, Brita ; Gowlland, Geoffrey & Ween, Gro Birgit (2020). Museums as Sites of Participatory Democracy and Design. In Hetland, Per; Pierroux, Palmyre & Esborg, Line (Ed.), A History of Participation in Museums and Archives. Traversing Citizen Science and Citizen Humanities. Routledge. ISSN 9780367186715. p. 27–45.
  • Pierroux, Palmyre; Hetland, Per & Esborg, Line (2020). Traversing Citizen Science and Citizen Humanities: Tacking stitches. In Hetland, Per; Pierroux, Palmyre & Esborg, Line (Ed.), A History of Participation in Museums and Archives. Traversing Citizen Science and Citizen Humanities. Routledge. ISSN 9780367186715. p. 3–23.
  • Steier, Rolf; Shapiro, Ben; Christidou, Dimitra; Pierroux, Palmyre; Davidsen, Jacob & Hall, Rogers (2019). Tools and Methods for ‘4E Analysis’: New Lenses for Analyzing Interaction in CSCL, A Wide Lens: Combining Embodied, Enactive, Extended, and Embedded Learning in Collaborative Settings. 13th International Conference on Computer Supported Collaborative Learning (CSCL) 2019, Volume 2.. International Society of the Learning Sciences (ISLS). ISSN 978-1-7324672-4-8. p. 759–766. Full text in Research Archive
  • Pierroux, Palmyre; Steier, Rolf & Sauge, Birgitte (2019). Imagining, Designing and Exhibiting Architecture in the Digital Landscape. In Makitalo, Åsa; Nicewong, Todd E. & Elam, Mark (Ed.), Designs for Experimentation and Inquiry. Approaching Learning and Knowing in Digital Transformation. Routledge. ISSN 978-1-13-8592711. doi: 10.4324/9780429489839-6.
  • Krange, Ingeborg; Silseth, Kenneth & Pierroux, Palmyre (2019). Peers, teachers and guides: A study of three conditions for scaffolding conceptual learning in science centers. Cultural Studies of Science Education. ISSN 1871-1502. doi: 10.1007/s11422-018-9905-x. Full text in Research Archive
  • Pierroux, Palmyre & Qvale, Anne (2019). Wall Texts in Collection Exhibitions: Bastions of enlightenment and interfaces for experience. Nordisk Museologi. ISSN 1103-8152. p. 39–50. doi: 10.5617/nm.6954. Full text in Research Archive
  • Christidou, Dimitra & Pierroux, Palmyre (2019). Art, touch and meaning making: an analysis of multisensory interpretation in the museum. Museum Management and Curatorship. ISSN 0964-7775. 34(1), p. 96–115. doi: 10.1080/09647775.2018.1516561.
  • de Sousa, Filipa; Rasmussen, Ingvill & Pierroux, Palmyre (2018). Zombies and ethical theories: Exploring transformational play as a framework for teaching with videogames. Learning, Culture and Social Interaction. ISSN 2210-6561. 19, p. 40–50. doi: 10.1016/j.lcsi.2018.04.011.
  • Sousa, Filipa De; Rasmussen, Ingvill & Pierroux, Palmyre (2018). Zombies and ethical theories: Exploring transformational play as a framework for teaching with videogames . Learning, Culture and Social Interaction. ISSN 2210-6561. doi: 10.1016/j.lcsi.2018.04.011. Full text in Research Archive
  • Pierroux, Palmyre (2018). Learning and Engagement in Museum Mediascapes. In Drotner, Kirsten; Dziekan, Vincent; Parry, Ross & Schrøder, Kim Christian (Ed.), The Routledge Handbook of Museums, Media and Communication. Routledge. ISSN 9781138676305. p. 128–142. doi: 10.4324/9781315560168-11.
  • Pierroux, Palmyre & Steier, Rolf (2016). Making it Real: Transforming a University and Museum Research Collaboration into a Design Product. In Svihla, Vanessa & Reeve, Richard (Ed.), Design as Scholarship. Case Studies from the Learning Sciences. Routledge. ISSN 9781138891654. p. 115–129.
  • Bakken, Sven Magne & Pierroux, Palmyre (2015). Framing a topic: Mobile video tasks in museum learning. Learning, Culture and Social Interaction. ISSN 2210-6561. 5, p. 54–65. doi: 10.1016/j.lcsi.2014.12.001.
  • Pierroux, Palmyre & Bauer, Daniela (2014). Integrating Physical and Social Contexts in an Information Processing Model of Art Interpretation. American Educational Research Association. Annual Meeting Program. ISSN 0163-9676.
  • Crowley, Kevin; Pierroux, Palmyre & Knutson, Karen (2014). Informal Learning in Museums. In Sawyer, Keith (Eds.), The Cambridge Handbook of the Learning Sciences. Cambridge University Press. ISSN 9781107626577. p. 461–478. doi: 10.1017/cbo9781139519526.028.
  • Bauer, Daniela & Pierroux, Palmyre (2014). Expert and Adolescent Interpretive Approaches in a National Art Museum. Museum Management and Curatorship. ISSN 0964-7775. 29(3), p. 260–279. doi: 10.1080/09647775.2014.919162.
  • Andreassen, Ingvild Solberg & Pierroux, Palmyre (2013). "How do you know that?" A study of narrative and mediation at an archaeological excavation site. Nordisk Museologi. ISSN 1103-8152. p. 67–85. doi: 10.5617/nm.3092.
  • Pierroux, Palmyre & Ludvigsen, Sten Runar (2013). Communication Interrupted: Textual Practices and Digital Interactives in Art Museums. In Drotner, Kirsten & Schrøder, Kim Christian (Ed.), The Connected Museum: Social Media and Museum Communication. Routledge. ISSN 978-0-415-83318-9. p. 153–176.
  • Pierroux, Palmyre (2012). Real Life Meaning in Second Life Art. In Østerud, Svein; Gentikow, Barbara & Skogseth, Egil G. (Ed.), Literacy practices in late modernity: Mastering technological and cultural convergences. Hampton Press. ISSN 978-1612890678. p. 177–198.
  • Steier, Rolf & Pierroux, Palmyre (2011). "What is 'the concept'?" Sites of conceptual formation in a touring architecture workshop. Digital kompetanse. ISSN 0809-6724. p. 139–156.
  • Pierroux, Palmyre & Kluge, Anders (2011). Bridging the Extended Classroom: Social, Technological and Institutional Challenges. Nordic Journal of Digital Literacy. ISSN 1891-943X. 6(3), p. 115–121.
  • Pierroux, Palmyre; Krange, Ingeborg & Sem, Idunn (2011). Bridging Contexts and Interpretations: Mobile Blogging on Art Museum Field Trips. Mediekultur. ISSN 0900-9671. 50, p. 25–44. doi: 10.7146/mediekultur.v27i50.2997.
  • Pierroux, Palmyre & Skjulstad, Synne (2011). Composing a Public Image Online: Art Museums and Narratives of Architecture in Web Mediation. Computers and Composition. ISSN 8755-4615. 28(3), p. 205–214. doi: 10.1016/j.compcom.2011.07.005.
  • Pierroux, Palmyre (2010). Guiding Meaning on Guided Tours: Narratives of Art and Learning in Museums. In Morrison, Andrew (Eds.), Inside Multimodal Composition. Hampton Press. ISSN 1-57273-958-4. p. 417–450.
  • Pierroux, Palmyre (2009). Newbies and Design Research: Approaches to Designing a Learning Environment using Mobile and Social Technologies. In Vavoula, Giasemi; Pachler, Norbert & Kukulska-Hulme, Agnes (Ed.), Researching Mobile Learning Frameworks, tools and research designs. Peter Lang Publishing Group. ISSN 978-3-03911-832-8. p. 289–316.
  • Pierroux, Palmyre (2009). Framing learning perspectives in computer music education. In Dean, Roger (Eds.), The Oxford Handbook of Computer Music. Oxford University Press. ISSN 978-0-19-533161-5.

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  • Hetland, Per; Pierroux, Palmyre & Esborg, Line (2020). A History of Participation in Museums and Archives. Traversing Citizen Science and Citizen Humanities. Routledge. ISBN 9780367186715. 302 p.

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  • Pierroux, Palmyre (2023). Det digitale i kunstformidling og kunstformidlerens praksis .
  • Pierroux, Palmyre & Domanchin, Morgane Barbara (2023). Design for student-centered learning spaces in Higher Education .
  • Pierroux, Palmyre & Steier, Rolf (2023). Expert and non-expert narratives in a hybrid reality architecture exhibition.
  • Pierroux, Palmyre & Steier, Rolf Erik Jorgenson (2023). Experts and novice narratives in a virtual architecture exhibition.
  • Oswald, Emily; Esborg, Line & Pierroux, Palmyre (2023). Memes in memory institutions: Youth interests and literacies as encountered disruption in design-based cultural heritage work.
  • Pierroux, Palmyre (2022). The Role of Authenticity in Museum Learning .
  • Pierroux, Palmyre (2021). Museum. A Platform for Knowledge and Learning in the Digital Age.
  • Pierroux, Palmyre (2021). Sharing Experience in a Virtual/Physical Exhibition.
  • Pierroux, Palmyre (2021). Citizen Science, Citizen Humanities: Fostering Cultural Citizenship in Museums .
  • Oswald, Emily Christine & Pierroux, Palmyre (2020). Democratization in Cultural Heritage Research.
  • Oswald, Emily Christine & Pierroux, Palmyre (2020). Memes and Critical Thinking: From cultural heritage research to classroom learning.
  • Pierroux, Palmyre (2020). Making sense(s) in virtual environments: Multisensory and embodied museum experiences.
  • Pierroux, Palmyre (2020). Meaning Making in Museum Mediascapes. A sociocultural approach to the study of museum discourse .
  • Pierroux, Palmyre; Steier, Rolf; Liu, Thomas; Qvale, Anne; Sauge, Birgitte & Rudi, Jøran [Show all 7 contributors for this article] (2019). Virtual Reality Architecture Exhibitions: Means for Experimenting with Future Objects in Anticipation Studies.
  • Oswald, Emily & Pierroux, Palmyre (2019). Constructing Reciprocity and Negotiating Collaboration in Citizen Science Projects.
  • Christidou, Dimitra & Pierroux, Palmyre (2019). A Study of Touch as a Way of Knowing in an Art Exhibition.
  • Steier, Rolf & Pierroux, Palmyre (2019). Mapping Mediated Interaction in Museums: VisiTracker tool for ethnographic observations of visitor groups.
  • Pierroux, Palmyre; Steier, Rolf & Qvale, Anne (2019). Studying Visitors' Exhibition Experiences in a Virtual Reality Environment.
  • Sauge, Birgitte & Pierroux, Palmyre (2019). Manglende kommunikasjon bidro til publikums "sjokk" . Aftenposten (morgenutg. : trykt utg.). ISSN 0804-3116. p. 44–44.
  • Pierroux, Palmyre; Steier, Rolf; Sauge, Birgitte; Grefsgård, Ulf & Qvale, Anne (2018). Arkitekturutstilling eksperimenterer med VR- teknologi og lyd. [Internet]. UiO nettsider.
  • Pierroux, Palmyre & Pile Svåsand, Maria (2018). Digitaliseum. [Business/trade/industry journal]. Museumsnytt.
  • Pierroux, Palmyre & Skogvold, Ida (2018). Norske museer burde ha kommet lenger i arbeidet med tilgjengelighet. [Journal]. Periskop.
  • Pierroux, Palmyre (2018). Users and Infrastructures in Citizen Projects.
  • Pierroux, Palmyre & Steier, Rolf (2018). Group Creativity in Early Adolescence: Relational and Material Aspects of Collaborative Interactions.
  • Christidou, Dimitra & Pierroux, Palmyre (2018). Visitors’ Hands-on Encounters with Art: The role of touch in meaning making.
  • Sauge, Birgitte; Pierroux, Palmyre & Steier, Rolf (2018). Skogen i huset. Utforskning av parallelle virkeligheter.
  • Pierroux, Palmyre; Hetland, Per & Christidou, Dimitra (2017). Cultural Heritage Mediascapes.
  • Pierroux, Palmyre (2017). Citizen Science/Citizen Humanities.
  • Pierroux, Palmyre; Christidou, Dimitra & Qvale, Anne (2017). Hva ønsker vi å vite om publikum?
  • Christidou, Dimitra; Qvale, Anne & Pierroux, Palmyre (2017). Visitracker: A Tool for Visitor Studies.
  • Pierroux, Palmyre (2017). Analyzing Embodied Interpretation and Touch in a Sculpture Gallery: Multisensory Digital Curatorship as Experimental Practice.
  • Pierroux, Palmyre (2016). Nasjonalmuseet får gode råd frå studentar. [Newspaper]. UNIFORUM.
  • Pierroux, Palmyre (2016). Kom nærmere og kjenn på skulpturen. [Newspaper]. Stavanger Aftenblad.
  • Pierroux, Palmyre (2016). Ut i kulturen: Håndspåleggelse. [Radio]. Jostein Gjertsen, NRK Radio.
  • Pierroux, Palmyre (2016). Cultural Heritage Mediascapes: Forskningsdesign.
  • Pierroux, Palmyre (2016). Commercial Innovation - Building Collaborative Organizations and Partnerships.
  • Pierroux, Palmyre (2016). Group creativity in adolescence: Relational, cognitive, and material aspects of collaborative interactions.
  • Pierroux, Palmyre (2016). Creativity and Collaboration in Architectural Modeling.
  • Pierroux, Palmyre; Steier, Rolf & Sauge, Birgitte (2016). Digital curation and expert practices in museums: A case study of archiving and exhibiting architectural design.
  • Pierroux, Palmyre (2016). Visitracker: Et nytt verktøy til kvalitetssikring i museumspraksis.
  • Krange, Ingeborg; Silseth, Kenneth & Pierroux, Palmyre (2016). Facilitating Students’ Conceptual Learning on Science Center Fieldtrips.
  • Pierroux, Palmyre & Qvale, Anne (2016). Studying Group Interactions with Visitracker: A Design-Based Research-Practice Partnership.
  • Pierroux, Palmyre (2015). Digitale formidlingsmedier og fremtidens museumspublikum.
  • Pierroux, Palmyre (2015). Museums, Meaning Making and Mediascapes.
  • de Sousa, Filipa; Rasmussen, Ingvill & Pierroux, Palmyre (2015). Teaching Ethics and Moral Reasoning Using Commercial Video Games in School.
  • Pinto, Sylvia Raquel & Pierroux, Palmyre (2015). Developing an interactive tabletop application for ‘creative interpretation’ in art museums.
  • Sanchez, Eric & Pierroux, Palmyre (2015). Gamifying the Museum: A Case for Teaching for Games Based Learning.
  • Pierroux, Palmyre (2014). Museer som læringsarenaer: IKT og innovasjon i formidlingspraksis.
  • Pierroux, Palmyre (2014). Digital innovasjon i kultursektoren.
  • Pierroux, Palmyre & Steier, Rolf (2014). Embodied Interpretation: Gesture, Social Interaction and Meaning Making.
  • Pierroux, Palmyre; Krange, Ingeborg; Silseth, Kenneth; Jornet, Alfredo & Arnseth, Hans Christian (2014). Field Trips to Science Museums: A Study of Students’ Sense-Making when Interacting with Exhibits.
  • Pierroux, Palmyre (2014). Museer som læringsarenaer.
  • Pierroux, Palmyre (2014). Formidling til fremtidens museumspublikum:Hvordan ser det ut og hva skal vi ta med?
  • Smørdal, Ole; Nesnass, Richard; Pierroux, Palmyre & Sem, Idunn (2014). Snøkult: Designing a multitouch table for co-composition in an educational setting.
  • Pierroux, Palmyre; Qvale, Anne; Steier, Rolf & Sauge, Birgitte (2014). Posing with Art: Researching and Designing for Performative Acts of Interpretation.
  • Pierroux, Palmyre (2013). Meaning Making and Art Gallery Interactives.
  • Pierroux, Palmyre (2013). Learning in Art Museums.
  • Pierroux, Palmyre (2013). Integrating Social Media in Interpretive Activities in Art Museums.
  • Pierroux, Palmyre (2013). Posing with Art: Researching and Designing for Performative Acts of Interpretation.
  • Pierroux, Palmyre (2013). Research and Transforming Practices.
  • Steier, Rolf & Pierroux, Palmyre (2013). Social Media and Interaction Design in Art Museums.
  • Pierroux, Palmyre (2013). Formidling som forskningsfelt fra museologiske og pedagogiske perspektiver. Kunst og kultur. ISSN 0023-5415. p. 116–117.
  • Qvale, Anne & Pierroux, Palmyre (2012). Kunstmuseet som multimodal læringsarena.
  • Pierroux, Palmyre (2012). Digital Media and Meaning Making in Contexts of Art and Cultural Heritage.
  • Pierroux, Palmyre (2012). Museum Learning Research and Design at InterMedia, UiO.
  • Andreassen, Ingvild Solberg & Pierroux, Palmyre (2012). "How do you know that?" A study of dialogues and communication practices at an archaeological excavation site.
  • Pierroux, Palmyre (2012). Communication Interrupted: Textual Practices and Digital Interactives in Art Museums.
  • Pierroux, Palmyre (2011). Forskerprofilen: Palmyre Pierroux. [Internet]. UiO nettsider.
  • Pierroux, Palmyre (2011). Poserer som Munch. [Internet]. Afenposten TV.
  • Pierroux, Palmyre (2011). Kunstmuseum jaktar på ungdomskoden. [Internet]. Uniforum.
  • Pierroux, Palmyre (2011). Vil lokke unge til kunstmuseer. [Internet]. Forskningsrådet.
  • Pierroux, Palmyre (2011). Applying sociocultural perspectives in pedagogical design.
  • Pierroux, Palmyre (2011). Munch and Multimodality. The use of analogue and digital text in exhibitions of Edvard Munch’s art.
  • Pierroux, Palmyre (2011). Nyere metoder innen publikumsstudier.
  • Pierroux, Palmyre (2011). Digital technologies and archaeological practices: A dialogical perspective.
  • Pierroux, Palmyre (2011). Munch and Multimodality: A Research Collaboration between University and Museum.
  • Pierroux, Palmyre; Smørdal, Ole & Birkeland, Anne (2011). Designing Learning Technologies for ‘The Budding Researcher’ in a Geological Exhibition.
  • Pierroux, Palmyre (2011). Learning to Teach with Museums.
  • Andreassen, Ingvild Solberg & Pierroux, Palmyre (2010). Archaeology and Learning Relocated: Designs Bridging Fieldwork and Classwork.
  • Pierroux, Palmyre (2010). Forskning på bruk av sosiale medier i formidlingspraksis.
  • Pierroux, Palmyre & Smørdal, Ole (2010). Designing Learning Trajectories with Interactive Tabletops.
  • Pierroux, Palmyre (2010). Research on Learning in Art Museums.
  • Pierroux, Palmyre (2010). IKT, læring og museumsbesøk.
  • Pierroux, Palmyre (2010). Learning Trajectories with Interactive Tabletops: A Traveling Architecture Exhibition.
  • Pierroux, Palmyre (2010). Communication Interrupted: A study of designed interventions in a national art museum.
  • Pierroux, Palmyre (2009). Social Technologies, Virtual Environments,and Knowledge Practices in Museums.
  • Pierroux, Palmyre (2009). The Role of Representations and Knowledge Practices in Museum Learning.
  • Smørdal, Ole; Pierroux, Palmyre & Perritano, Anthony John (2009). Multi-touch tables across contexts.
  • Pierroux, Palmyre (2009). Museums and Change: Perspectives on the transformative role of ICTs in museum practice.
  • Pierroux, Palmyre (2009). Mening, læring og teknologibruk i kunstformidling.
  • Pierroux, Palmyre; Stuedahl, Dagny & Andreassen, Ingvild Solberg (2009). CONTACT: Communicating Organizations in Networks of Art and Cultural Heritage Technologies.
  • Pierroux, Palmyre (2009). Forskning på digitale formidlingsverktøy i kunstmuseer.
  • Pierroux, Palmyre (2009). The logic of participation in museum learning designs.
  • Pierroux, Palmyre; Sem, Idunn; Drevon, Thomas & Toussaint, Jeremy (2008). Gidder: Groups in Digital Dialogue.
  • Pierroux, Palmyre (2008). What are they building in there? Contemporary challenges in design research.
  • Pierroux, Palmyre (2008). Social Technologies and Knowledge Practices in National Art Museums.
  • Pierroux, Palmyre (2008). Extending meaning from museum visits through the use of wikis and mobile blogging.
  • Pierroux, Palmyre (2008). Sosiale programvarer, design og læring.
  • Pierroux, Palmyre (2008). Mening, læring og dialog i møter med kunst.
  • Pierroux, Palmyre (2008). Identity and Learning across Classroom and Museum Ecologies.
  • Pierroux, Palmyre (2008). Multimodality and Learning Encounters with Art.
  • Pierroux, Palmyre; Rasmussen, Ingvill; Lund, Andreas & Smørdal, Ole (2008). Supporting and Tracking Collective Cognition in Wikis (Symposium).
  • Pierroux, Palmyre (2007). Gidder.
  • Pierroux, Palmyre (2007). Groups in digital dialogues across classroom and museum settings.
  • Pierroux, Palmyre (2007). Communicative Genres and Meaning Making: Analytical Approaches.
  • Pierroux, Palmyre (2007). GIDDER Demo.
  • Pierroux, Palmyre (2007). Mobility in Learning: Meaning Making Across Classroom and Museum Settings.
  • Pierroux, Palmyre; Kaptelinin, Victor; Hall, Tony; Walker, Kevin; Bannon, Liam & Stuedahl, Dagny (2007). MUSTEL: Framing the Design of Technology-Enhanced Learning Activities for Museum Visitors.
  • Pierroux, Palmyre; Bannon, Liam; Kaptelinen, Victor; Walker, Kevin; Hall, Tony & Stuedahl, Dagny (2007). MUSTEL: Technology-Enhanced Learning in Museums.
  • Biuso, Elena & Pierroux, Palmyre (2020). Rom, sted og tilstedeværelse i en virtuell arkitekturutstilling. Universitetet i Oslo.
  • Leister, Wolfgang; Tjøstheim, Ingvar; Joryd, Göran; de Brisis, Michel; Andersson, Jan Alfred & Heggelund, Håvard [Show all 12 contributors for this article] (2017). VisitorEngagement: Final Project Report. Norsk Regnesentral.
  • Kittelsen, Siri & Pierroux, Palmyre (2015). Det er gøy, men du skal lære noe også! En kvalitativ studie om læring og engasjement i et vitensenter. Universitetet i Oslo.
  • Leister, Wolfgang; Tjøstheim, Ingvar; Joryd, Göran Kurt; Larssen, Andreas; Andersson, Jan Alfred & Bagle, Eyvind [Show all 12 contributors for this article] (2014). VisitorEngagement D7.1: Description of Installations and Indicators. Norsk Regnesentral.
  • Bannon, Liam; Pierroux, Palmyre; Kaptelinin, Victor; Walker, Kevin; Hall, Tony & Stuedahl, Dagny (2007). MUSTEL: Technology-Enhanced Learning in Museums. Report for Kaleidoscope Network of Excellence.

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Published Sep. 3, 2010 9:14 AM - Last modified May 5, 2024 2:06 PM